![]() Unfortunately this is also the kind of game that couldn’t figure out exactly what it wanted from combat at times, with boss encounters having an almost Soulslike vibe to them. If this was a longer game demanding more of my attention there’d be some bigger problems, but the pace felt good. And those are both right here! I got a kick out of taking in the sights and sounds as I ran around bonking things with my extremely uncomplicated sword attacks. There’s not a lot of intricate storytelling, but having a cute, little adventure that doesn’t ask too many questions has a time and a place. For one, it’s simply refreshing for a game to get in, do its thing and get out. I could see my 10 year-old kid having a blast with Ravenlok, especially since games like Breath of the Wild (and certainly the upcoming Tears of the Kingdom) are far too dense.įor me, far too old and jaded for the mission at hand, I still got a lot out of Ravenlok. Some puzzles appear every now and then that demand slightly more brain power, but again I must stress the target audience is almost assuredly actual children. There’s a series of what jaded adults will call “fetch quests” governing progress, and some light hack and slash-style combat breaking up the exploration. Two pillars hold up Ravenlok through its brisk, six to eight-hour runtime. Mushrooms and rabbits are everywhere, there’s an evil queen, yadda yadda yadda. Naturally, that’s the perfect time for a strange mirror to send you into an alternate world full of magic, monsters and collectibles. Leaving friends and civilization behind is no fun, and after helping with some move-in tasks you’re left to your own devices. You play as a little girl forced to move from the city to a rural plot with her parents. ![]() ![]() Ravenlok’s story is simple and not shy about wielding its influences like a hammer. Adults looking for a new Zelda alternative would be barking up the wrong tree here, but as an entry point for younger gamers Ravenlok has a lot of potential. Its linear, hack and slash style is a bit on the shallow side beyond that, which feels like a side effect of an assumed target audience. ![]() ![]() It’s a gorgeous showcase of what can be done with Voxels as a visual tool, both in terms of fidelity and artistic depth. The third and final entry of Cococucumber’s “Voxel Trilogy,” Ravenlok is a brief, whimsical action-adventure romp one could glide through in well under 10 hours. ![]()
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